Ganzia's Apothecary
 
 
You've read the instructions that Mother left you about twenty-seven times, and you still have no idea what the hell an alomomola is. You'd think that explaining what this mystery customer meant by "alomomola secretions" would be a pretty damn high priority, but no, she and Kilasdaán just skipped off to run errands and hoped you'd figure out what on earth you're supposed to be doing before the customer returns to pick up his order.
 
God's tail, they expect you to do bloody everything around here.
 
Special Order
A teeny-tiny interactive tale of Arilterra by Phoenixsong
Release 1 / Serial number 171202 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N)
 
Ganzia's Apothecary
As average an apothecary as you could expect: shelves laden with sachets and bundles of herbs and glass bottles full of potions and oils and unguents, a solid wooden counter near the back with a set of brass scales perched on top, stairs behind the counter leading up to your family's apartment. It's not massive, but it's much roomier than the old place, at least, and on a nicer, busier street--Kil likes to complain about accepting all this generosity from the Port Barons, but she definitely doesn't complain about the influx of higher-paying customers.
 
Mother left a note for you on the counter. It explains the customer's complaint and the ingredients you'll need to prepare the remedy.
 
The usual basket full of fresh pecha berries sits on the counter, waiting for whoever gets stung today.
 
A battered old broom rests in a corner.
 
Luta sprawls lazily on top of the low shelf by the front window, soaking up her usual late-morning sunbeam. A thick reference book is currently trapped underneath her.
 
(If you've never played interactive fiction before and aren't sure what to do first, type help, then press the Enter key. You can also type about to learn more about this game.)
 
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Quixe for Inform 7 (v. 2.1.2)