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>GET POKÉDEX: Thoughts on Interactive Fanfiction

Long, long ago (the precise date is unclear, but as far as much of my audience is concerned "back in the days when Jesus battled the dinosaurs" is a fair estimate), a man named William Crowther wrote a little program called Adventure. Adventure wasn't much by today's high standards of gaming. It ran on computers that had little to no graphical capabilities and was rendered entirely in text descriptions, and the only way to accomplish anything was to type simple, imperative commands like "GO WEST" or "TAKE AXE" at a prompt and hope that it understood what you were trying to do. The object of the game was to explore a textual simulation of a massive Kentucky cave system—a slightly embellished simulation, unless it was in fact possible to find angry dwarves and giant snakes in Kentucky in the '70's—and collect as much treasure as you could get your hands on without falling into a pit and smashing your head open. Navigation was confusing, puzzles could be tricky, there were two sprawling mazes to get lost in and the aforementioned pits were distressingly commonplace. But people played it, and they loved it, and the genre of games known as "text adventures" was born.

For a while, text adventures were predominantly commercial affairs, made by companies like Infocom and Level 9 that produced stories and adventures in all sorts of genres–the best known, even to those unfamiliar with this genre, are probably Infocom's Zork games, the ones responsible for introducing the world to the man-eating, light-fearing grues and a few other things that have slipped into common fantasy parody parlance. They dominated the gaming market, people spent hours staring at command prompts and trying to guess what to type to open a locker or catch a Babel fish, and a good time was had by all. But then graphical adventures (like LucasArts's or Sierra's point and click games) found their way into the limelight, followed by games that focused less on complex puzzle-solving and more on other aspects of gaming. Computers got better and better and became relatively inexpensive, and people were no longer satisfied with simple text when the aforementioned graphical games looked more and more inviting and sparkly by the minute. The market for text adventures dwindled, most of the companies that produced it were bought out or went out of business, and the text adventure genre faded into obscurity.

But text adventures didn't just die. Many of the players who loved them so continued to play them, continued to enjoy them because they still exercised a few gaming muscles that the graphics-dependent games of the day never seemed to bother with. There was still something exciting about trying to stumble one's way out of the dark before being eaten by a grue. Gaming companies weren't making text adventures any longer, but its original fans still wanted more–and if they couldn't purchase them, they'd just have to make them themselves.

Nowadays there are online repositories and archives full of amateur-made text adventures, or "interactive fiction" as it's generally called today, and a wide variety of IF authoring systems that make it possible to create IF of your own without having to reinvent the wheel, all available for free download (though there are some commercial works available, and at least one well-known member of the IF community recently quit his dayjob to make commercial IF full-time). Playing IF also usually requires downloading an interpreter, the virtual machine software necessary to play games made in a specific format, though you only need one interpreter to play any and all games in the corresponding format. The interpreter loads the game and displays that infamous, intimidating ">" command prompt, just waiting for you to type your first command and take your first foray into the author's world. It all seems deceptively simple, but a quick look behind the scenes at any decent authoring system will reveal a pretty powerful engine, and taking a few games for a test run can show you some complex, involved games that, when made well, require quite a bit of creative thought to solve–or, in the case of some "non-game" titles, perform feats you wouldn't expect from programs the likes of Adventure. I've only just started dabbling in these sorts of things, and let me tell you, man, mind blown.

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New affiliate + sibling site + plans for stuff and things

Two shiny new buttons at the bottom of the site! I am, how you say, flattered!

Indigo Plateau is a site that's been around for a while in various incarnations, if I recall correctly, and recently they've put a lot of work into creating an awesome and promising Pokémon community. They also have several other projects and articles posted or underway, and in general the place is definitely worth a visit if you're looking for something more than Yet Another Bad Serebii Clone.

I hardly imagine I have to give the second one much of an introduction, considering that I'm pretty sure most of my recurring visitors first found Altered Origin through the forums there, but for the sake of those who have been living under a rock and don't know what The Cave of Dragonflies is I'll sum it up anyway. TCoD is a large, long-running fansite with a ton of original content, both serious and informational and fun and creative, and is home to some of the best-known Pokémon personality quizzes and (and possibly also some of the best-known fanfics) on the internet. The aforementioned forums have also pretty much been my Pokémon internets home for... oh, god, going on five years now. It's an honor to be affiliated with Dragonfree, and you are seriously depriving yourself of a lot of awesome stuff if you've managed to avoid visiting TCoD thus far.

As for AO itself, well, there should hopefully be a lot of interesting stuff on the horizon. There is, of course, the ever-present Unexplained The Thing, which in light of recent Unexplained Research I have decided I am ready to start speaking a bit more openly about; it's not necessarily that it's supposed to be a huge secret or anything, but I wanted to be sure of a few things first and I generally don't like talking about stuff until I'm properly committed to some solid course of action. I'm halfway through writing up a nice, juicy blog post about it for Insubstantiality, so look forward to that sometime soon; it's something I'd definitely like to get some opinions on if you're so inclined, because it's about rather a lot more than just me and my stuff. At this point I will go as far as to say that The Things (as there are actually two I'm sort of poking at at the moment) will be games of one sort or another; one is probably better described as an oddball, glorified quiz, but... meh. Wait for the blog post, I'll speak more coherently about it there.

Speaking of games, a recent read through the swap meet puzzle has given me a new idea for another one, possibly even one that will be updated on a regular an irregular basis instead of being a one-off thing like said swap meet if it's not too much trouble to keep up. (I'll probably also set aside a little time to come up with some more non-skitty items for porygonfindsskitty, by the way, just so there's a little more variety in there. Or you could suggest one yourself if you wanted.)

I'm also doing my best to shore up the plot, storyline, etc. of at least one of my fanfics, probably Oh, How the Mighty Have Fallen, so I can finally get another working draft started as soon as possible; I probably won't start posting it anywhere until a reasonable enough draft is actually complete, as I don't want to risk getting people's hopes up if I end up taking too long to figure out where stuff is going, but the fact that this story has basically no middle has driven me crazy for long enough and dammit I want to get started. So there's that, as distant in the future as it may or may not be.

Now, I'm not going to pretend that I don't have the attention span of a goldfish and that I'll be able to churn this stuff out right away, even with a slightly lighter school workload than the hellish mess I put up with last quarter, but funstuffs are definitely on the way. This includes some of the stuff on the to-do list, of course; the "cosmogony" I recently added to the list needs to be finished pretty soon in particular, as it also happens to tie into Oh, How the Mighty Have Fallen‘s background.

level 22

Ayup. Today's my 22nd birthday, and I spent pretty much the entire day trying to address the issues with the styleswitcher. Thankfully, I am the sort of nerd that derives some sick, masochistic pleasure from spending hours doing that sort of thing, so it's not like it was a bad day! For the most part, everything seems to be working now—the switcher should remember your style between visits, and it even changes the layout without having to reload the page you're on, though there may be some brief lag or hiccups while trying to load a style for the first time. The downside is that it won't work if your browser doesn't have JavaScript turned on; I'd wanted to go back to my old PHP styleswitcher, but that one and all the others I tried absolutely refuse to work with the site now, so meh. The styleswitcher can now be found at the top of every page. There are still some kinks to work out here and there, so bear with me; as usual, if anything is horribly, horribly broken, drop me a line and let me know.

The astute visitor will notice that there are four little pokeymans icons in the switcher bar, which is one more icon than there were links in the older styleswitcher. I finally got around to making a style based on that picture of Morty+ghosts in the gallery; it's not super-super different but meh, I wanted a darker style and one with the nav on the right and it works well enough for that. If you're using a really old and crappy version of Internet Explorer then you should probably stick with Storm at Sea, though—Apparitions should be perfectly functional as far as utility goes, but it looks absolutely disgusting in older browsers and that's not my fault so do yourself a favor and either upgrade to IE9 beta or stick with the pretty Lugia style instead.

(I still have a whole bunch of other ideas I'd like to try, but I am going to do my best to restrict myself to two more specific layouts for here and then use the rest of those ideas on other projects. Argh.)

You've also probably noticed the "network updates" bar at the top of this page, which should serve as a nice reminder of when I've updated my other projects so you don't miss out on whatever fascinating idiocy I've recently puked up. (The layout restructuring also means moving my affiliate section down to the footer on all layouts instead of just on Warbird; they're not gone, you just have to scroll a little more to find them.)

I finally got around to updating the zodiac images. They're now a little smaller and arguably a little sleeker-looking, and some of them are sporting new faces to accomodate the fifth generation. I even added an Ophiuchus image for those of you who were paying attention to the recent internet superdrama about the zodiac "changing" and getting a "new sign" added; astrology is silly nonsense and a little actual thought and research will tell you that Ophiuchus is neither anything new nor anything that actually affects most people, but I felt like being passive-aggressive about it and hey, it looks kind of cool. Use it if you want. The old zodiac images will still work and are still accessible, just in case you think they're ugly or now hate me forever for making the Ox Baffuron instead of Miltank.

Aaaand that's about all I've gotten done for... a while now. I have been intensely distracted by rather a lot of stupid stuff to the point of neglecting my usual fandom haunts and pursuits; most of this distraction did have to do with either improvements to the Phoenixdex or else the super-secret The Thing I keep mentioning but never explaining, so it's not a total loss and will count for something down the road, but I imagine that several people are more than a little upset with me right now. Sorry, Negrek/Kusari/Dylan/Lunar/Maple/Metallica Fanboy/Meowth/Jax/school/Internet. I will attempt to get back on track now. Or, well, whenever it's not my birthday anymore.

That was easy.

Well, that's it, then! The site has officially changed names and domains. The Demented Chicken Network is dead, long live Altered Origin. The domain change was uneventful and took a matter of a few moments, as expected; thankfully there was no downtime. You can continue browsing the site as usual. That notice up there will stay at the top of every page for a week or so just to remind people to update any links/bookmarks/references they have. I'll also be emailing my affiliates to inform them of the change.

There are obviously still a lot of references to the old name everywhere, and it may take me a little while to find and destroy all of them. Give me a few days to clean up what I can, in addition to fixing any links I need to. If you still see a mention of the old name somewhere and it's been about a week, though, I probably missed it and I'd appreciate it if you could bring it to my attention via email or whatever.

I don't have that new stuff quite ready yet, but I'll try to get to it this weekend. I also got an interesting idea that fits in nicely with that project thing I'm being so obtuse and vague about; it'll still be a while before you see either of those things because I have quite a bit to read up on before I can start, but they should be fun when they're ready. Will probably also have some layout updates and things to go along with whatever I finish this weekend, and hopefully a styleswitcher fix shortly afterward.

 

EDIT: Derp, forgot two pretty important things! First of all, I'm changing my primary email address to phoenixsong@alteredorigin.net to reflect the name change. The old address will automatically forward emails to the new one just in case, but please use the new one from now on if you need to get in touch with me; I'll only be replying from that one. Second, while I'm in the mood to get rid of stupid names, the "Inane Nonsense" section has been renamed "Miscellany", which is not quite as interesting but makes me feel less like a five-year-old. (A five-year-old that knows the meaning of the word "inane" for some inexplicable reason, but a five-year-old nonetheless.) Cheerio.

where do i shot fanfic

(I was originally going to wait a little longer to post this, but I haven't yet had time to write the other stuff I wanted to. Ah, well. I'll probably add a list of posts I'd like to keep prominent to the menu or something, as I don't want this to get completely buried until I've given it a fair chance for suggestions.)

This year I am going to make a concerted effort to actually write moar fic, rather than come up with five million and three god tier ideas and wallow in self-pity when I am unable to type more than a few sentences without feeling like a hack. Should I actually manage to accomplish this Herculean feat, I'm gonna need a few venues to spam up with said moar fic. I'm pretty out of touch with the fanfiction community, though, so I don't really know where the best places to start posting are, which places have a reputation for more intelligent critique, which places tend to favor certain genres or styles over others, etc.. Sure, I know of plenty of places that allow the posting of fanfic, but I have no idea which ones are really worth my time (though I may bite the bullet and take a gamble with a few others anyway). Aaaand I was kinda hoping you guys would be able to point me in the right direction. :P

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